Lots of talk these days about 'gamification'. Turning mundane tasks into games, making them fun. Getting lots of people to do little bits and pieces of work, like tagging imagines in an archive. Or in the case of digitalkoot getting people to verify how good machine-read archive materials are.
This is an initiative from Finland, where they've done a lot of work on getting paper-based archives online. In this case, the materials are a little hard to read and the font is archaic. Oh...and of course the material is in Finnish, with a few Swedish borrow words. Think of the image quality as a bit like a 'captcha' - hard to read. And as an English speaker, I'm just looking at patterns, but I like it.
Right now there are two games, both involving moles. In one you tell the game - yes the computer read the archives or no, it didn't. By completing the answer, you 'whack the mole' from the screen. Too slow, too many moles on screen and you lose. It's hard. But it's fun.
In the other, you type the word based on the image that pops up to build a bridge from an amorous boy mole to the mole object of his affection. I was way too slow on this one, because I'm not used to the short-cuts for diacritical marks.
If you like word games, like BookWorm or the online Scrabble games...you'll like this. And they've made good use of other social tools. There's Facebook connect - which I've done. Payback time for all those bloody Scrabble scores in my stream. And there's a Twitter account (that's how I found out about this!). Although the tag line "By participating in Digitalkoot you are making Finnish culture more accessible for all us." may not attract a huge audience beyond part-Finns like me.